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Geyik's Flea Market

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Devlog

  • Reorganizing
    August 28, 2026 by geyik
    i came to conclude that itch is not the best place to work on a lot files and folders leave a trail of what is changed share markdown files so, i launched a GITHUB REPOSITORY that has built-in markdow... Continue reading
  • The Mystic Warrior (that was once called monk)
    August 23, 2026 by geyik#design, #class
    there are a number of problems with "monk" first, thematic. it's a concept that looks at east through the lens of kung fu movies. time has changed, let us change with it. second, mechanic. since monk... Continue reading
  • On multiclassing
    August 22, 2026 by geyik#design
    Over time I came to dislike "build your character" aspect of 3e. If you're familiar with my work, you'll know my philosophy: "three is many." Still, in an attempt to stay true to the game, I can accep... Continue reading
  • On criticals
    August 22, 2026 by geyik#design
    A comment on an old forum caught my attention. Paraphrasing: Since the flat damage quickly overtakes weapon damage die, the optimal play is to always pick high threat-range weapons. Let's consider a d... Continue reading
  • Welcome to the Flea Market
    August 22, 2026 by geyik#design, #roadmap
    This all started as an exercise to rebuild the Monk class. I then quickly realized Monk and Ranger are actually quite similar. Well, one thing led to another. Since the game is so interconnected, touc... Continue reading
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